User Experience is more than creating a slick web page. It’s about understanding your users and aligning their behaviors, goals and motivations with your business strategy. This presentation will outline best practices surrounding the process and deliverables that are vital components for creating a positive user experiences. Scout Stevenson is the creative director at ExtensionEngine […]

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In this workshop we will take you through the steps in thinking about (and preempting) user interaction and user experience design. Then we will outline ways in which we can evaluate, test, and analyze interactions to pivot designs leanly. This session will be highly interactive and will use examples from real startups.

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You’ve defined your customer journey, but where does content fit in? What do you need to think about? In this presentation, we’ll show you how to use customer journeys to identify user-focused content requirements and communicate how content can support a larger user experience. We’ll share our process and examples of how we go about […]

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Featuring Jeff Gothelf and Andrea Resmini SapientNitro brought together some of the big-brains drifting around the 2012 IXDA conference and had them argue some key UX topics in front of an ever more intoxicated audience in a downtown Dublin bar. Designed and hosted by Dan Willis (@uxcrank), the debates survive on an Internet that never […]

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What if this thing was magic? The web is touching everyday objects now, and designing for the internet of things means blessing everyday objects, places, even people with extraordinary abilities—requiring designers, too, to break with the ordinary. Designing for this new medium is less a challenge of technology than imagination. Sharing a rich trove of […]

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UX design is all the rage at the moment, but how usable is it as a process? When the top industry experts can’t even agree to its definition (or even it’s existence) how are you supposed to bake it into your practice, let alone sell it to your clients? In fact should you or your […]

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New York Technology Council Mobile UX Design Series: The Theory and Practice of Mobile UX (Part 1 of 4) – at Frankfurt Kurnit NYC on Mar 20 2013

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Video games teach us the value of writing content before the interface, applying content-first UX design, and the importance of voice and tone.

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Hello Designers, Today we are proud to announce you the redesign of the most popular streaming service of the world. Including Motion graphics the newest UX/UI trends and a stunning new cinematic webdesign. Please leave your feedback we really appreciate it! Keep exploring, Martin Vlas Webdesigner, UI/UX designer Yassine Boutaib Motion Graphics, Art director

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Collection of UX work

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