Luke inspires with this session on designing for mobile in 2015. In today’s world, not all screens are equal, and Luke talks about the key themes you need to remember when designing your website.

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You’ve been seeing it more and more lately – experience design job descriptions listing HTML, JS, CSS, and various front-end frameworks as desirable skills for designers to possess. Why? Some say that learning code allows designers to understand constraints of a system (native, web, mobile, etc). Others might be hoping to leverage a designer as […]

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Requirements-driven product definition is a sure-fire way to get 100% of the wrong product launched. The assumptions that requirements are based on are usually not accurate enough to determine the exact solution those requirements dictate. Instead, teams should focus on creating a series of hypotheses that define potential solutions to their business problem and then […]

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Designing for the Internet of things means blessing everyday objects, places, even people with extraordinary abilities—requiring designers, too, to break with the ordinary. Designing for this new medium is less a challenge of technology than imagination. Join Josh as he shows how the digital manipulation of physical objects turns us into wizards; how to sling […]

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The testing was run on both the Slack desktop and mobile app to uncover potential hidden flows or weaknesses that novice and pro users may face when using the product.   Users were given a predefined scenario and then asked to perform certain tasks such as; customizing their own profile, locating their teammate contact info, […]

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James talk about why you won’t use the next big thing and why designers of IoT experiences will need to check their egos at the door, as the most important innovations will be distributed, invisible, and will only be recognized when they don’t work as intended.

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