Mobile VR, spearheaded by the Gear VR is growing rapidly, outpacing stationary VR by user base. A number of key advantages make mobile VR ideal for businesses. This talk is focused on sharing notes on mobile VR development for the Gear VR using the Unreal engine and observations on the outlook of mobile VR in general. Topics include: Mobile VR use cases, UX issues and performance optimization approaches using the Unreal engine’s tool-set.
How to succeed in mobile VR development by using the Unreal engine
What aspects of non-gaming VR is important to businesses
Why the VR evolution is driven by mobile VR
Which upcoming tech will be important to the growth of Mobile VR