Originally, the field of usability and interaction design was slow, cumbersome and costly. These were some of the reasons that it was not adopted very fast among practitioners. However, recent years a lot of the methods and techniques have been adapted to better fit the fast moving development processes that are predominant in software companies […]

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You’ve defined your customer journey, but where does content fit in? What do you need to think about? In this presentation, we’ll show you how to use customer journeys to identify user-focused content requirements and communicate how content can support a larger user experience. We’ll share our process and examples of how we go about […]

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Featuring Jeff Gothelf and Andrea Resmini SapientNitro brought together some of the big-brains drifting around the 2012 IXDA conference and had them argue some key UX topics in front of an ever more intoxicated audience in a downtown Dublin bar. Designed and hosted by Dan Willis (@uxcrank), the debates survive on an Internet that never […]

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What if this thing was magic? The web is touching everyday objects now, and designing for the internet of things means blessing everyday objects, places, even people with extraordinary abilities—requiring designers, too, to break with the ordinary. Designing for this new medium is less a challenge of technology than imagination. Sharing a rich trove of […]

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UX design is all the rage at the moment, but how usable is it as a process? When the top industry experts can’t even agree to its definition (or even it’s existence) how are you supposed to bake it into your practice, let alone sell it to your clients? In fact should you or your […]

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User interface design is an iterative process – the design of Digg and Pownce have been a study in evolution and adaptation. This talk will inspect the why and how of these iterations by looking at specific case studies from the two projects as well as previous client work Daniel has tackled.

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Matias Duarte and Jon Wiley discuss the material metaphor. Find out more about material design at www.google.com/design.

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A behind-the-scenes look at building Google’s visual framework. Find out more about material design at www.google.com/design.

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New York Technology Council Mobile UX Design Series: The Theory and Practice of Mobile UX (Part 1 of 4) – at Frankfurt Kurnit NYC on Mar 20 2013

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