Matias Duarte and Jon Wiley discuss the material metaphor. Find out more about material design at www.google.com/design.

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A behind-the-scenes look at building Google’s visual framework. Find out more about material design at www.google.com/design.

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New York Technology Council Mobile UX Design Series: The Theory and Practice of Mobile UX (Part 1 of 4) – at Frankfurt Kurnit NYC on Mar 20 2013

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Video games teach us the value of writing content before the interface, applying content-first UX design, and the importance of voice and tone.

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ndustry disruption is possible by focusing on providing deep, meaningful engagement to people that use your products or services. This is achieved by designing products that seem as though they have a personality, or even a soul. In this talk, you’ll learn how to achieve this, by leveraging design in a product management capacity. You’ll […]

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Hello Designers, Today we are proud to announce you the redesign of the most popular streaming service of the world. Including Motion graphics the newest UX/UI trends and a stunning new cinematic webdesign. Please leave your feedback we really appreciate it! Keep exploring, Martin Vlas Webdesigner, UI/UX designer Yassine Boutaib Motion Graphics, Art director

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Collection of UX work

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Companies are still approaching mobile content from a desktop perspective. Define a mobile content strategy that’ll work for your organization and your users.

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If you’ve been asked to step into a leadership role, or you’re confident that you will get there, this is designed to be an exploration of the elements involved in moving out of being a practitioner and into being a UX leader in an organization. You will walk away with enough tips to get you […]

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One of our biggest challenges designing responsive websites and applications is articulating and documenting the design system so we and our client teams — developers, business, design/brand owners, and most especially QA — all understand it. Old-school pixel-perfect fixed-screen size style guides are too rigid to cover the changing world of screen sizes and device […]

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