Requirements-driven product definition is a sure-fire way to get 100% of the wrong product launched. The assumptions that requirements are based on are usually not accurate enough to determine the exact solution those requirements dictate. Instead, teams should focus on creating a series of hypotheses that define potential solutions to their business problem and then […]

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Designing for the Internet of things means blessing everyday objects, places, even people with extraordinary abilities—requiring designers, too, to break with the ordinary. Designing for this new medium is less a challenge of technology than imagination. Join Josh as he shows how the digital manipulation of physical objects turns us into wizards; how to sling […]

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The testing was run on both the Slack desktop and mobile app to uncover potential hidden flows or weaknesses that novice and pro users may face when using the product.   Users were given a predefined scenario and then asked to perform certain tasks such as; customizing their own profile, locating their teammate contact info, […]

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Existing design work treats emotion as a snapshot — distinct, moment-based — when real emotion is a moving target that progresses over time. What is your product’s core emotion? When beginning, sinking into, and finally leaving your experience, what states are you evoking in your user, and in what order? Why do we call them […]

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Wearable devices are still in the ‘Wild West’ phase, but we’re finally starting to learn enough about them that we can start making more intentional decisions. This talk will cover the entire wearable device ecosystem from raw data inputs to prescriptive feedback and emerging behavior change models.

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Up until a few years ago, Etsy’s UX research efforts were ad hoc and provisional. They primarily relied on data and experimentation to understand our members’ behavior. That has changed now! In the past few years, they’ve built a UX Research team that has grown our qualitative function tremendously. In doing so they’ve learned how […]

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Scenes Explorer is one of Planet Labs’ end-user web applications, which allows clients to select imagery of interest from our vast and ever-growing satellite image library. Each one of Planet’s images, referred to as a “scene”, is searchable and downloadable in different product formats using Scenes Explorer. It was developed using Planet’s public APIs, OpenLayers […]

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Join UX librarian Amanda L. Goodman to learn how to use usability testing to improve your library’s services. UX is a multi-disciplinary field that focuses on discovering and removing barriers that get in the way of your users’ goals. By focusing on UX, you can help shape how users feel about your library. UX will […]

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